ULTRAS ONLINE Roblox Script
Overview
ULTRAS ONLINE is built around choosing a team, joining supporters, and facing rival groups in battle. The available choice is a universal fallback utility, so use it for broad travel-oriented assistance while keeping team selection, combat decisions, and match outcomes in your hands.
Travel and settle into the battle loop
Use this utility while orienting yourself toward the destination or activity you intend to reach, then keep the chosen destination as your reference for the next movement decision.
Use jump control as part of ordinary movement when your route requires a change in position, then continue toward the selected team, group, event, or battle activity.
Start from a known position and use movement controls to travel toward the team, organized supporters group, friends, event, or battle activity you selected. Continue when your position is visibly closer to that objective.
Choose the destination you want to reach before using player teleport. After the move, confirm that your position now supports the intended activity and reposition if it does not.
Use player utilities only as an aid to the player activity you already chose, such as reaching a supporters-group or event objective. Keep team choice, group participation, and battle decisions as your own next actions.
Use sprint control when you want to move more directly toward the selected activity, then stop to reassess your position before choosing whether to join the group, meet friends, or continue toward battle.
Script loader
Copy the loader below when you are ready to use the option described on this page.
Source checked after the latest Roblox update
- Roblox updatedOctober 11, 2026
- Source checkedOctober 11, 2026
- Page refreshedOctober 14, 2026
RouteReach the activity you chose
- Before using these controls
- Choose the activity first: identify whether you are heading toward team selection, an organized supporters group, friends, an event, or a rival-group battle, and note your starting position before moving.
- movement controls
- Use movement controls to travel from that starting position toward the selected activity. Continue while your position is visibly becoming more suitable for the chosen objective, keeping the remaining team or group decision manual.
- player teleport
- Use player teleport when your travel objective is to relocate toward the selected activity, then reassess your new position before joining the group, meeting friends, attending the event, or entering battle.
- After using the controls
- If you have reached a useful position, proceed with the activity you selected. If not, choose another travel adjustment and reassess rather than treating relocation itself as completion of the team, group, or battle objective.
Step by stepChoose and face a rival supporters group
- Choose the objective
Choose whether your immediate objective is to face a rival supporters group or to play with friends. This determines whether your next decision is confrontation or shared play within the described battle setting.
- Carry out the activity
Select your team and join an organized supporters group, then take part in the battle activity against the rival group you chose to face. The player initiates and participates in the activity; the simulated combat outcome is not something to describe as individually controlled punches or guaranteed results.
- Handle the next decision
If the current activity is a rival-group battle, continue participating when that is still your chosen objective. If playing with friends is now the better objective, shift attention to that described activity instead of treating the battle outcome as a controllable setting.
- Decide what comes next
After the battle activity, choose between another rival-group encounter, playing with friends, or taking part in an event. That choice determines the next activity rather than any claimed combat result or automatic reward.
Priority planSet your next supporters-group priority
- Choose the next priority
- Choose among the distinct directions named in the game: select one of 15 teams, join an organized supporters group, play with friends, enter events, or face rival groups. Each changes what you are preparing to do next, not the underlying control of simulated combat.
- Work toward that objective
- For a team or group priority, make the relevant selection and participation decision. For a social or competitive priority, move into playing with friends, an event, or a rival-group battle; keep the choice of activity separate from the battle outcome.
- When to switch priorities
- Switch from team or group selection to an event or battle when you are ready to test that chosen activity. Stay with the current priority when the immediate decision is still which team or organized supporters group to join, rather than changing direction without a new activity in mind.
- Plan the next session
- Use the activity you actually reached to choose the next session direction: select a different team, continue with the current supporters group, play with friends, or try an event or rival-group battle. The visible activity you chose is what informs that next decision.
Step by stepEarn respect through described activities
- Choose the objective
Choose whether to face a rival supporters group, play with friends, or take part in an event, with earning respect on the battlefield as the stated purpose of these activities.
- Carry out the activity
Select a team, join an organized supporters group, and take part in the chosen activity. You control those participation choices; the battlefield simulation determines its own combat outcome rather than giving you direct control over every action.
- Handle the next decision
Choose a rival-group encounter when direct competition is your aim, or choose friends or an event when that is the activity you want to pursue. Keep the decision tied to the activity itself instead of assuming one unlisted route produces a particular result.
- Decide what comes next
After participating, continue with the same activity if you want another encounter, or change to friends, events, or a different rival-group activity. This keeps the next decision focused on the available forms of play and respect-building.
Game snapshot
Checked October 23, 2026
Roblox identity
- Place ID
- 128828386589437
- Universe ID
- 10406707935
- Released
- June 27, 2026
- Server size
- 30
Recorded build history
- Current options
- 1
- First observed
- August 8, 2026
- Last source check
- October 11, 2026