🏛️[SAMARKAND] Silk Road: Trading Simulator Script
This Keyify article covers a Silk Road: Trading Simulator script focused on repeat trading between major cities in the Samarkand update environment. The build is centered on an AutoFarm V2 style loop that moves the player, interacts with traders, sells carried goods, and buys new stock for the next leg of the route.
What This Script Automates
The script is built for the core merchant loop of Silk Road: Trading Simulator, where profit comes from moving goods between settlements and working with local traders. It specifically cycles through Antioch and Tyre, using the game’s travel and trade systems to keep the player moving instead of requiring constant manual input.
Once the loop begins, it requests travel to a target city, positions the character near the relevant crafts trader, opens the trade menu, sells carried stock, and buys a fresh set of goods. The current route uses Books from Antioch and Candles from Tyre, which makes the automation easy to understand and focused.
Confirmed Route and Trade Actions
- Antioch stop: Travels to Antioch, opens the Antioch crafts trader, sells inventory, then purchases Books in bulk.
- Tyre stop: Travels to Tyre, opens the Tyre crafts trader, sells inventory, then purchases Candles in bulk.
- Inventory clearing: Runs repeated sell calls, matching a full load style approach before buying the next cargo.
- Travel support: Uses pathfinding requests and temporary fast movement to complete city transitions more quickly.
Trading Loop Loader
Use the loader when you are ready to start the trade route and let the script handle the repeated buying and selling cycle.
loadstring(game:HttpGet("https://keyify.lol/l/samarkand-silk-road-trading-simulator"))()
Best Use Case for Players
This is most useful for players who want a hands-off trade grind rather than a broad multi-tool menu. It does not try to cover every city, every product, or unrelated systems. Its value is that it repeats one practical route with clear trader interactions and predictable cargo choices.
Because the script anchors and repositions the character during trader interactions, it is designed around staying close enough to open menus and complete transactions reliably. Players should treat it as a focused trading assistant for the Antioch and Tyre loop, not as a general exploration or combat script.
Practical Notes Before Running
- Character loaded: The script expects the local character, humanoid, and root part to exist before the loop starts.
- Correct traders present: The Antioch and Tyre crafts traders must be available in the game world for the route to work.
- Trading focus: The automation is aimed at buying, selling, and moving cargo, not fighting or quest completion.
- Loop behavior: After finishing Tyre actions, the cycle returns toward the next Antioch run and continues repeatedly.