[🧊BLACK ICE] No Safety 2 Script
This No Safety 2 script is focused on the BoxStocker job loop in BLACK ICE, automating the short route between the box pickup point and the pallet drop-off. It is a practical farm build for players who want the repetitive stocking action handled without adding unrelated combat or roleplay tools.
What This Script Automates
The main purpose of this build is simple: it repeatedly moves your character through the BoxStocker task. Instead of manually walking to the box area, interacting with the prompt, walking to the pallet, and interacting again, the script handles that route in a timed loop.
That makes it best suited for players who are already using the stocking activity as a steady grind. The script does not try to cover every system in No Safety 2, which helps keep the page clear and focused on the one confirmed automation path.
Confirmed Box Farm Behavior
- Box pickup: Moves the character to the BoxStocker box location and triggers the nearby interaction prompt.
- Pallet delivery: Moves the character to the pallet location and activates the second stocking prompt.
- Timed cycle: Uses short waits between actions so the farm follows a repeatable pickup and drop-off rhythm.
- Continuous loop: Keeps farming while the global box farm toggle remains enabled.
Run the Box Route
Start the loader while your character is spawned, then let the box farm cycle between the stocker box and pallet prompt.
loadstring(game:HttpGet("https://keyify.lol/l/black-ice-no-safety-2"))()
Best Use Case in No Safety 2
Use this script when your goal is to reduce the manual effort of box stocking. The route is compact, and the automation is built around fixed positions, so it is most useful when the stocker area is available and your character can be moved directly to those spots.
Because the script is centered on proximity prompts, it depends on the in-game BoxStocker objects being present. If the job area changes, the prompts are moved, or your character has not fully loaded, the cycle may need to be restarted after you are back in a valid position.
Feature Breakdown for Players
- Autofarm focus
- The build is made for repeated stocking, not for combat, movement tricks, or broad game control.
- Direct positioning
- It places the character at the needed task points instead of relying on normal walking paths.
- Prompt interaction
- The stocking actions are completed by firing the same style of prompt a player would normally use.
- Simple control
- The farming state is tied to a single box farm variable, making the loop easy to understand.