Just Yeet Bro [NEW MODE] Script

This Just Yeet Bro script focuses on the game’s main brawling loop: grabbing, throwing, reacting to grabs, and triggering ability modules from one compact menu. It is most useful for players who want faster access to combat actions without digging through normal timing or ability controls.

Just Yeet Bro [NEW MODE] Script

Combat automation for grabs and throws

The Attack tab is built around two direct loops: Auto Grab and Auto Throw. Auto Grab repeatedly invokes the game’s grab remote, while Auto Throw repeatedly invokes the throw remote, making it easier to keep pressure on nearby opponents during crowded fights or fast knockback exchanges.

Because these actions run on short intervals, they are best used deliberately rather than left on in every situation. Auto Grab helps start engagements, while Auto Throw is more useful once contact is already being made, especially in matches where quick yeets decide momentum.

Ability buttons included in the menu

The Abilities tab exposes several in-game ability modules as buttons. The script itself warns not to spam them, which matters because rapid repeated ability calls can interrupt normal play flow or cause the server to react badly.

  • Warp: Triggers the Warp client ability, useful when repositioning is more valuable than trading grabs directly.
  • Bloxy Cola and Burger: Activates the listed consumable-style abilities from ReplicatedStorage, giving quick access from the custom panel.
  • Fireball: Runs the Fireball client ability, adding a ranged pressure option alongside grabbing and throwing.
  • Full Counter: Loads the Full Counter ability module, also used by the anti-grab logic when you are targeted.

Quick use note

Run the loader only in a fresh session, then test one toggle or ability at a time before using several together.

load.lua
loadstring(game:HttpGet("https://keyify.lol/l/just-yeet-bro-new-mode"))()

Anti Grab and practical pacing

The OP tab contains Anti Grab, which checks the game’s TARGETS folder for an entry pointing at your HumanoidRootPart. When that condition appears, the script calls Full Counter, making it a reaction tool aimed at grab pressure rather than a general defensive shield.

For normal use, start with manual ability buttons, then add one automation toggle when the match becomes chaotic. This keeps the script predictable: grabs and throws handle the core yeet loop, while Warp, Fireball, and Full Counter cover movement, pressure, and counterplay.

Best use case
Short brawls, crowded arenas, and moments where repeated grab attempts are already part of the fight.
Avoid overuse
Do not stack every button rapidly, since the menu itself highlights that ability spam can get you kicked.