FNaF: Security Breach - Gregory Engine Script
Fast Gift Holder is a focused utility for FNaF: Security Breach - Gregory Engine that targets one of the game’s slower interaction moments: holding prompts for gifts. Instead of adding unrelated powers, it concentrates on making eligible ProximityPrompt interactions much quicker while still letting players switch the change off when they want normal timing again.
What this script changes in Gregory Engine
The script is built around reducing specific hold interactions rather than changing movement, vision, or enemy behavior. When enabled, it scans the game for ProximityPrompt objects and looks for prompts with a hold duration close to 3.5 seconds, then shortens those prompts to 0.5 seconds. That makes gift collecting feel less interrupted during exploration.
This is especially useful in a Security Breach inspired map where stopping for a long prompt can break pacing. The benefit is simple: you spend less time waiting on a prompt bar and more time moving through rooms, checking areas, and reacting to whatever the Gregory Engine experience places around you.
Confirmed feature behavior
- Faster gift holds: Eligible 3.5 second hold prompts are changed to 0.5 seconds while the feature is enabled.
- Toggle control: The change is controlled through one visible toggle, so it can be enabled only when needed.
- Duration restore: Original prompt durations are saved and restored when the toggle is turned off.
- New prompt coverage: Prompts that appear after activation are checked shortly after they spawn into the game.
Use the fast hold toggle
Run the loader, open the Features tab, and enable the hold-duration toggle when you want gift prompts to complete faster.
loadstring(game:HttpGet("https://keyify.lol/l/fnaf-security-breach-gregory-engine"))()
Best moments to enable it
Use the toggle before entering areas where you expect gift prompts or repeated interaction holds. Because the script targets a specific hold length, it is best treated as a convenience tool for gift-related prompts rather than a universal instant-interact system for every object in the map.
If a prompt already has a different hold duration, the script is designed not to force it into the faster value. That restraint helps keep unrelated interactions closer to their normal design, which matters in a game where timing, searching, and pressure are part of the experience.
- Exploration runs
- Good for checking rooms quickly when gift pickups would otherwise slow the route.
- Replay sessions
- Helpful when you already know where items are and want smoother collection pacing.